The history of Nintendo

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The History of Nintendo: From Playing Cards to the Nintendo Switch 2 (2025)

Nintendo’s journey from a humble playing card company in Kyoto to a global titan in the video game industry is a story rich with innovation, reinvention, and cultural influence. Spanning over 130 years, this history is a testament to the company’s ability to adapt to changing markets and redefine entertainment across generations. In 2025, the launch of the Nintendo Switch 2 represents yet another pivotal moment in this legacy.


🎴 Origins: From Hanafuda to Innovation

Nintendo was founded in 1889 by Fusajiro Yamauchi in Kyoto, Japan. Initially, the company produced handmade Hanafuda cards—traditional Japanese playing cards used for various games. These cards gained popularity despite gambling restrictions in Japan, allowing Nintendo to thrive through the early 20th century.

In the 1950s, under the leadership of Hiroshi Yamauchi (Fusajiro’s grandson), the company diversified. It secured a licensing deal with Disney to produce cards featuring Disney characters, which opened the door to a younger market and increased legitimacy for card games as family-friendly entertainment.

However, by the 1960s, the limitations of the card business became evident. Nintendo experimented with various ventures—including a taxi company, a television network, instant rice, and even a love hotel chain. Most of these ventures failed, but the pursuit of new opportunities led the company to a market that would change its destiny: electronic toys.


🧸 The First Steps Toward Gaming

In the 1970s, Nintendo began to develop electronic toys. The Ultra Hand, a mechanical extending arm designed by Gunpei Yokoi, was a major success. Yokoi would go on to become one of Nintendo’s most influential figures, playing a key role in the company’s gaming ventures.

Nintendo’s transition to electronic gaming began with arcade games. In 1978, it entered the arcade market with limited success until 1981’s Donkey Kong, designed by Shigeru Miyamoto. The game introduced Mario (originally “Jumpman”) and quickly became a global phenomenon. This marked Nintendo’s true arrival on the gaming scene.


🕹️ Home Console Revolution: The NES Era

In 1983, Nintendo launched the Famicom (Family Computer) in Japan. After refining the system for Western markets, it was released in North America in 1985 as the Nintendo Entertainment System (NES). This was a bold move, as the American video game market was reeling from the 1983 crash caused by market oversaturation and poor-quality games.

Nintendo addressed these issues by implementing a strict licensing system and creating a quality control seal. Flagship games like Super Mario Bros., The Legend of Zelda, and Metroid not only established new genres but became cornerstones of pop culture. The NES revived the American video game market and became a staple in households worldwide.


🎮 16-bit Power: Super Nintendo and Competitive Innovation

In 1990 (1991 in North America), Nintendo launched the Super Nintendo Entertainment System (SNES). With improved graphics and sound capabilities, the SNES competed directly with the Sega Genesis. The “console wars” of the early ’90s saw fierce competition and innovation.

Nintendo continued to build its brand through iconic franchises like Donkey Kong Country, Super Metroid, and Final Fantasy VI. The SNES era reinforced Nintendo’s commitment to quality and storytelling.


📀 The 3D Era: Nintendo 64 and GameCube

In 1996, Nintendo released the Nintendo 64, its first 3D console. It introduced groundbreaking titles such as Super Mario 64, The Legend of Zelda: Ocarina of Time, and GoldenEye 007. These games set standards for 3D platforming, open-world design, and multiplayer gameplay.

However, Nintendo’s decision to use cartridges (while rivals like Sony’s PlayStation embraced CDs) limited third-party developer support due to storage constraints.

In 2001, the GameCube was released. Though technically powerful, it struggled commercially against the PlayStation 2 and Microsoft’s Xbox. Nevertheless, the GameCube hosted cult classics like Metroid Prime, Pikmin, and Super Smash Bros. Melee.


📱 Dominance in Handheld Gaming

While home consoles saw mixed success, Nintendo dominated handheld gaming. The Game Boy, released in 1989, was a massive success, especially with Tetris. It evolved into the Game Boy Color, Game Boy Advance, and ultimately the Nintendo DS and 3DS.

The Nintendo DS, launched in 2004, became one of the best-selling systems in history. With dual screens and touch controls, it introduced innovative gameplay experiences. Its successor, the 3DS, built on this success with stereoscopic 3D without glasses and maintained strong sales throughout the 2010s.


🕺 The Wii Era: Casual Gaming Takes Center Stage

In 2006, Nintendo unveiled the Wii, a console that prioritized motion controls over raw power. The Wii targeted a broader demographic, attracting casual gamers, families, and even seniors with titles like Wii Sports, Wii Fit, and Mario Kart Wii.

The Wii became a cultural icon, selling over 100 million units. It redefined how people thought about who a “gamer” could be and shifted industry attention toward motion and casual gaming.


💡 A Misstep: Wii U and Its Challenges

The Wii U, released in 2012, featured a unique tablet-like controller but suffered from poor marketing, limited third-party support, and consumer confusion. It sold only about 13 million units—Nintendo’s worst-performing home console.

Despite commercial disappointment, the Wii U hosted some excellent games like Splatoon, Super Mario 3D World, and Mario Kart 8—many of which were later ported to the Switch.


🔀 Redemption: The Nintendo Switch

Nintendo returned to form in 2017 with the Nintendo Switch, a hybrid console that could function as both a home console and a handheld device. It was an instant hit.

With standout titles like The Legend of Zelda: Breath of the Wild, Super Mario Odyssey, Animal Crossing: New Horizons, and Pokémon Legends: Arceus, the Switch delivered on all fronts. It provided a seamless gaming experience that blended portability with performance.

By the end of 2023, the Switch had sold over 146 million units, surpassing even the Wii and DS. It became the centerpiece of Nintendo’s modern success.


🚀 2025 and the Nintendo Switch 2

In January 2025, Nintendo officially revealed the Nintendo Switch 2, building on the hybrid model that made its predecessor successful. It was released on June 5, 2025, with several new features:

Key Features:

  • Display: 7.9-inch LCD screen with full 1080p resolution, HDR10 support, and a 120Hz refresh rate.
  • Processor: Powered by the Nvidia Tegra T239, enabling faster load times and higher-fidelity graphics.
  • Storage: 256GB internal, expandable via microSD Express cards.
  • Controllers: Joy-Con 2 with magnetic attachments, redesigned grips, and a new “C” button for chat and customization.
  • Backward Compatibility: Most Switch titles are supported, with performance upgrades for select games.
  • Online Features: Introduction of “GameChat” for video and voice communication during gameplay.

Launch Titles:

Nintendo launched the console with major titles including Mario Kart World, Zelda: Echoes of the Past, and Pikmin Frontier. These were joined by third-party support from companies like Ubisoft, Square Enix, and Capcom.

Pricing:

  • Standard Console: $449.99
  • Bundle (with Mario Kart World): $499.99

The Switch 2 represents Nintendo’s effort to bridge the gap between casual and core gamers, delivering high-end features while retaining its unique design philosophy.


🎯 Looking Forward: Nintendo in 2025 and Beyond

As of 2025, Nintendo continues to stand as a unique force in the gaming industry. While competitors focus on raw power and realism, Nintendo champions creativity, accessibility, and timeless fun.

From humble beginnings making cards in a Kyoto workshop to selling hundreds of millions of gaming systems globally, Nintendo’s evolution is unparalleled. With the Switch 2, it embraces the future while staying true to its roots—creating joy through play.


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